WhimTex user guide
Use WhimTex to paint textures, build procedural VFX masks and combine layers into sprites, directly in Unity. Start with a first image, or choose a workflow below. Control names match the editor.
Start and arrange
- Start here: installation, the first image and the workspace.
- Layers and groups: separate parts, sources and procedural shapes.
- Transform and rasterize: position content and decide when to turn it into pixels.
Paint and select
Build procedural effects
- Noise: patterns, distortion and seamless repetition.
- Effect layers: Outline, SDF, Blur and Make Seamless.
- Normal Map: surface relief from images.
- Blending and clipping: combine layers and constrain their coverage.
- Shader FX and Processor: ready-made effects or custom HLSL.
- Shader parameter controls: optional authoring syntax for your own effects.
Inspect and deliver
- Canvas View and navigation
- Color, HDR and channels
- Game post-processing
- Save and export
- TIFF document