WhimTex
Unity Sprite Editor & Texture Editor
Quick texture ideas, right where you use them. WhimTex is a free, open-source editor for touch-ups, simple sprites and VFX textures directly inside Unity. Paint a particle mask, generate noise, combine images or try a new effect without interrupting work on your game.
Save an editable composition that works as a texture in materials. Enable Live Update to see changes in your scene as you paint, or export when you need a separate image.
English user guide Руководство на русском 简体中文用户指南

Choose your starting point
| I want to… | English | Русский | 简体中文 |
|---|---|---|---|
| Install and create an image | Start here | Начало работы | 从这里开始 |
| Paint or edit pixels | Brush, Pencil and Fill | Кисть, карандаш и заливка | 画笔、铅笔与填充 |
| Build textures from sources | Layers · Effects | Слои · Эффекты | 图层 · 效果 |
| Create VFX masks and noise | Noise · Channels | Шум · Каналы | 噪声 · 通道 |
| Use the result in Unity | Save and export | Сохранение и экспорт | 保存与导出 |
| Automate authoring | Automation | Автоматизация | 自动化 |
Requirements and scope
Unity 6 (6000.0) or newer. WhimTex runs only in the Editor;
use the saved textures and sprites in your game.
Game Post FX preview is optional and currently needs URP 17.x with Universal Renderer.
Other editing tools do not require a render pipeline package.
Creating an integration or writing shader code? The separate technical reference is for developers. See the changelog for changes and acknowledgements for third-party sources and licenses.